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Off Road Velociraptor Safari Download

2008 video game

2008 video game

Off-Route Velociraptor Safari
Off-road velociraptor safari splash screen.jpg
Developer(s) Flashbang Studios
Publisher(southward) Flashbang Studios
Engine Unity
Platform(due south) Mac Os Ten, Windows, Unity plug-in required
Release Jan 29, 2008
Genre(due south) Vehicular gainsay
Mode(south) Unmarried-actor

Off-Road Velociraptor Safari is a free downloadable vehicle combat video game released on January 29, 2008 past Flashbang Studios. The game requires the Unity plug-in to run, and can exist downloaded from the developers' website. Players assume the role of a Velociraptor wearing a pith helmet and monocle, driving a jeep with a spiked flail attached, and must accrue as many points as possible in a four-minute menstruation by performing stunts and running down other Velociraptor. Each fourth dimension a Velociraptor is struck, the game'due south speed is reduced to slow move and its catapulted trunk becomes the focus of the in-game camera. The game operates a global highscore, later each game the player is given a rank for that mean solar day and a separate rank compared to the highest ever scores, along with a breakdown of the bonuses they were awarded during play.

The game was developed over a flow of 8 weeks by a small team of developers, using the Unity game engine. The idea was originally drawn onto a whiteboard, later on the drawing remained in the developer's role for a few days it was decided that it would be the next projection undertaken by the team. Off-Road Velociraptor Safari received positive reviews from gaming websites for its macabre humor and gameplay, though it was noted that the game had not been fully optimized on release, causing the game to run slowly on less modernistic machines.

A sequel (working title "Off-Road Velociraptor Safari HD") was in development, but the projection was put to rest in 2010.

Gameplay [edit]

Players command a monocle- and pith helmet–wearing Velociraptor driving a jeep. The aim of the game is to accomplish a high score by performing stunts, damaging the jeep during collisions, collecting orbs, and killing the other Velociraptor which run around the surface area. The vehicle is equipped with a spiked ball and concatenation which tin be deployed from the tailgate as many times equally the role player wishes. Deploying the spiked brawl increases the difficulty of maneuvering the vehicle. The brawl can be released from the chain at any time, if done and then during a plough the weapon is launched forward.[i] Players kill other Velociraptor past ramming them with the jeep or crushing them with the spiked brawl which is dragged backside the vehicle. Slain dinosaurs tin exist dragged to exporters past the spiked ball and chain to proceeds extra points. Exporters are teleporting devices which transport the slain dinosaurs to the future.[ii]

Bonuses tin can be earned by achieving specific goals. If stunts or actions are repeated inside a time limit, a score multiplier is earned and repeated actions boost the player's score farther. Gameplay takes identify in a unmarried tropical jungle area,[1] at the commencement of a game the jeep appears in a random location within the jungle. Stunt ramps are set up throughout the game surface area, along with the hills and valleys these facilitate long-distance jumps and other stunts. Each game takes four minutes, afterwards the timer counts downward to zip, the total score and any bonuses earned are shown. The player'south ranking compared to other games played that day and the all-time highscores are also shown. Specific achievements can be gained by players, which are saved to their online contour, though the game tin be played as a 'invitee', which doesn't require a game contour to be created.

Development [edit]

Players command a velociraptor driving a jeep

Flashbang Studios had planned to earn coin from creating coincidental games and then that they could create a quirky game without having to worry about sales and sustaining the studio. Although the company failed to create a financially successful coincidental game, past creating software for other companies they managed to acquire enough coin to undertake an unusual project of their own choosing.[3]

The original concept was fatigued on a white lath, after the image had been left on the board for several days, the developers decided that information technology "pretty much had to be the adjacent game."[3] Initially the studio had intended to incorporate weapons into the game, but first adult the tow concatenation which would exist used to transport slain Velociraptor. The use of a chain was inspired past the controversial game Carmageddon. The chain was designed to be a place-holder, to be replaced by a skinned rope. However, information technology was decided that the chain itself was acceptable without further modification. Plans to include additional weapons were dropped; the flail alone proved to exist constructive plenty.[3]

When development began in December 2007, the studio had employed five total-time squad members. Development took eight weeks, though creation of the Velociraptor and jeep models had already been started before development began. Other staff were working on the title before then, but two key members were involved in the Independent Games Festival.[iii] A teaser trailer was released on Jan 18, 2008;[4] quickly garnering interest from gaming blogs such every bit Kotaku and Destructoid.[v] [6] In an interview the developers hinted that a non-free downloadable version with extra content may be produced, or that advertisements may be introduced to the site. The company also revealed plans to continue developing costless games with a evolution time of four to eight weeks. The virtually pop of these games will be further developed and released on platforms such as WiiWare, PlayStation Network or Xbox Live Arcade.[iii]

Reception [edit]

Off-Road Velociraptor Safari received a positive reception, reviewers praised the game as fun to play and addictive, particularly in relation to the brusk development fourth dimension.[seven] [8] Reviewers found issues with slowdown and variable frame rates,[2] though the game was updated after reviewers highlighted the problems.[4] Atomic Gamer's Brian Beck awarded the game a score of 90%, calling it "a fun, rewarding game" and citing the lack of restraints with the exception of the time limit.[ane] Games journalist John Walker, writing for Stone Paper Shotgun, described the game every bit "a stupid corporeality of fun" and found himself "...fairly stunned it tin be played in a browser window."[seven] Reviewers noted some technical issues, John Bardinelli described the game's controls equally "a chip clunky" and noted that even after installing the Unity plug-in the game has "a long load time" regardless of internet connection speed.[ii] Brian Beck stated that the game was not "fully optimized", resulting in players using less modern computers existence unable to run the game smoothly.[ane]

Jay Is Games' John Bardinelli found the game's unusual premise to be the source of its playability, "The raw dose of driving, destruction and dinosaurs is enough to get just about any gamer's claret pumping".[2] Despite this, he establish the game's premise of crushing Velociraptor slightly agonizing, but added "at that place'south but enough fiction to the setting to continue realism at bay."[2] Flake-tech's Joe Martin suggested that though longevity could be an upshot for serious players, Off-Road Velociraptor Safari is "unmatched" as a game which can be played for short periods of time.[ix] Channel 4 described the game every bit "a real express joy" and "one of our favourite java-break games of the moment."[ten] Destructoid's Hamza Aziz enjoyed the game, "it'south hard not to love it", but found the slow motion "gets old and frustrating after a while."[8]

Planned sequel [edit]

A sequel called "Off-Road Velociraptor HD" was planned with a Q4, 2010 release engagement. It was bachelor to pre-order off the official site and anyone who purchased the downloadable version of the original received an automatic free pre-order. Later on Blurst announced "Off-Route Velociraptor HD" had been canceled due to financial problems and will most likely non see the light of the day.[11]

References [edit]

  1. ^ a b c d Beck, Brian (2008-01-31). "Off-Road Velociraptor Safari review". Diminutive Gamer. Archived from the original on 2008-04-15. Retrieved 2008-04-25 .
  2. ^ a b c d e Bardinelli, John (2008-01-30). "Off-Road Velociraptor Safari". Jay Is Games. Retrieved 2008-04-21 .
  3. ^ a b c d e Breckon, Nick (2008-04-09). "An Off-Route Interview with the Raptor Safari Creators". Shacknews. Archived from the original on 2008-04-xv. Retrieved 2008-04-18 .
  4. ^ a b "Home - Off-Road Velociraptor Safari". Flashbang Studios. Archived from the original on 2008-05-13. Retrieved 2008-05-04 .
  5. ^ Aziz, Hamza (2008-01-21). "Best! GAME! EVAR! Off-Route Velociraptor Safari (Update #ii)". Destructoid. Retrieved 2008-04-18 .
  6. ^ Plunkett, Luke (2008-01-22). "Clips: Velociraptor Safari". Kotaku. Retrieved 2008-04-18 .
  7. ^ a b Walker, John (2008-01-30). "Off-Road Velociraptor Safari - Impale Now!". Rock Paper Shotgun . Retrieved 2008-04-21 .
  8. ^ a b Aziz, Hamza (2008-01-31). "Off-Road Velociraptor Safari is out. Go murder raptors with a jeep". Destructoid. Retrieved 2008-04-21 .
  9. ^ Martin, Joe (2008-03-28). "Indie and Experimental Games Round-upwards". Bit-tech. Retrieved 2008-04-24 .
  10. ^ Cullen, Jamie (2008-02-29). "Game: Off-Route Velociraptor Safari". Aqueduct 4. Archived from the original on March 24, 2008. Retrieved 2008-04-25 .
  11. ^ "Off-Road Velociraptor Safari Hd development halted". Engadget . Retrieved 2019-03-22 .

External links [edit]

  • Official Off-Route Velociraptor Safari website
  • Official Flashbang Studios website

Source: https://en.wikipedia.org/wiki/Off-Road_Velociraptor_Safari

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